Learn how to create a character rig when animating 3D models in Blender. Specifically, this clip addresses the following topics: Bone creation, splitting and re-parenting. Weighting with bone heat, mirrored weight painting and posed weight painting. IK setup, bone roll, and pole targets. Advanced foot rig with control to pivot off of the heel, toe, ankle or ball and control to lift the toes. Whether you're new to the Blender Foundation's popular open-source 3D computer graphics application or...